VMG News

Workshop papers accepted in IEEE VIS2017

VMG will present three papers in workshops held during IEEE VIS2017:

Experience and Guidance for the use of Sketching and low-fidelity Visualisation-design in teaching

Abstract

We, like other educators, are keen to develop the next generation of visualization designers. The use of sketching and low-fidelity designs are becoming popular methods to help developers and students consider many alternative ideas and plan what they should build. But especially within an education setting, there are often many challenges to persuade students that they should sketch and consider low-fidelity prototypes. Students can be unwilling to contemplate alternatives, reluctant to use pens and paper, or sketch on paper, and inclined to code the first idea in their mind. In this paper we discuss these issues, and investigate strategies to help increase the breadth of low-fidelity designs, especially for developing data-visualization tools. We draw together experiences and advice of how we have used the Five Design-Sheets method over eight years, for different assessment styles and across two institutions. We follow our experiences with an equal measure of advice. This paper would be useful for anyone who wishes to use sketching in their teaching, or to improve their own experiences.

Reference

  1. J. C. Roberts, P. D. Ritsos, and C. Headleand, “Experience and Guidance for the use of Sketching and low-fidelity Visualisation-design in teaching,” in Pedagogy of Data Visualization Workshop, IEEE Conference on Visualization (VIS), October 1-6, Phoenix, Arizona, USA, 2017, 2017.

 

Synthetic Visualizations in Web-based Mixed Reality

Abstract

The way we interact with computers is constantly evolving, with technologies like Mixed/Augmented Reality (MR/AR) and the Internet of Things (IoT) set to change our perception of informational and physical space. In parallel, interest for interacting with data in new ways is driving the investigation of the synergy of these domains with data visualization. We are seeking new ways to contextualize, visualize, interact-with and interpret our data. In this paper we present the notion of Synthetic Visualizations, which enable us to visualize data superimposed in situ, on the physical world, using MR. We use a combination of established ‘markers’, such as Quick Response Codes (QR Codes), Augmented Reality Markers (AR Markers), and graphically visualize the embedded data in Mixed Reality (MR), using emerging web-technologies and open-standards. We not only use the markers to register objects on the real-world, but they also contain the data to be visualized and determine the type of visualization to be used.

Reference

  1. P. D. Ritsos, J. Mearman, J. R. Jackson, and J. C. Roberts, “Synthetic Visualizations in Web-based Mixed Reality,” in Immersive Analytics: Exploring Future Visualization and Interaction Technologies for Data Analytics Workshop, IEEE Conference on Visualization (VIS), October 1-6, Phoenix, Arizona, USA, 2017, 2017.

 

Tangible User Interfaces as a Pathway for Information Visualisation for Low Digital Literacy in the Digital Humanities

Abstract

Information visualisation has become a key element for empowering users to answer and produce new questions, make sense and create narratives about specific sets of information. Current technologies, such as Linked Data, have changed how researchers and professionals in the Humanities and the Heritage sector engage with information. Digital literacy is of concern in many sectors, but is especially of concern for Digital Humanities. This is due to the fact that the Humanities and Heritage sector face an important division based on digital literacy that produce gaps in the way research can be carried out. One way to overcome the challenge of digital literacy and improve access to information can be Tangible User Interfaces (TUIs), which allow a more meaningful and natural pathway for a wide range of users. TUIs make use of physical objects to interact with the computer. In particular, they can facilitate the interaction process between the user and a data visualisation system. This position paper discusses the opportunity to engage with Digital Humanities information via TUIs and data visualisation tools, offering new ways to analyse, investigate and interpret the past.

Reference

  1. J. Pereda, P. Murietta-Flores, P. D. Ritsos, and J. C. Roberts, “Tangible User Interfaces as a Pathway for Information Visualisation for Low Digital Literacy in the Digital Humanities,” in 2nd Workshop on Visualization for the Digital Humanities, IEEE Conference on Visualization (VIS), October 1-6, Phoenix, Arizona, USA, 2017, 2017.